I like to read and tell stories.
Been telling through
digital products (so far),
exploring depths of
visual & arts (now),
wish to transcend into
virtual and spatial (soon).
I love pastels and irony.
A few select stories for you
A peek into my process of designing stories
WHY
Solving a problem, are we?
Ideation: What problem(s) are we solving? What are the goals?
Research: Market, competition, industry & its future prospects
Users: Who are they? Why and
how would they use the product?
WHAT
Are we giving it wings or not?
User Stories: What can different users do/achieve with the product?
Features/Functionalities: What tools we provide to ensure the above?
UX Flows/Wireframes: Structure & interplay of every single unit
HOW
Green or Green?
Mockups/Prototypes: Pixel-perfect screens & their interactions
Visual Research/Branding: Mood, tone, visual language of product
User Testing/Feedback: Did we get it right? No, repeat.
Lastly, a bit about the designer/storyweaver
Once upon a time, I was an Architect. And then, nothing interesting happened for a very, very long time...
Meanwhile, in a parallel dimension - technology had already taken over the world. We found ourselves surrounded by screens of all sizes, apps, websites, pings, tweets, snaps and 'grams.
One fine day, I was taking a stroll minding my own business and I see a portal to this other world. I lean a little to take a closer look and whoosh!
I got sucked right into it and how! (read - a text from
my brother regarding an opportunity at TinyOwl)
That's how my journey as a digital experience
designer started.
Since then, it's been 5+ years of this course, that software, those skills (most def!) and a bit of chocolate.
* It was a very, very casual stroll...